VrEffectBlackLine_v_x
=====================
  Textures:
    - cloud_128_01
        Offset: -4.2021708488464355, 0
        Scale: 0.5, 0.4000000059604645

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 178, 0, 129, 169

  Steps:
    1: RGB = (lerp from (178, 0, 129) to (0, 0, 0) using (tex #1 RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0, then add (prev. A)



VrEffectInside_v
================
  Textures:
    - VrEffectStar01
        Scale: 2, 2
    - VrEffect01_32
        Offset: 3.961667060852051, -1.5846667289733887
    - VrEffectStar03
        Offset: 0, -0.8404342532157898
        Scale: 0.30000001192092896, 0.6000000238418579

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 162, 0, 147, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((tex #3 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (vertex A)
    3: RGB = ((162, 0, 147) * (prev. RGB)), multiply by 2
         A = (vertex A)



VrEffectLineColor01_v_x
=======================
  Textures:
    - cloud_128_01
        Offset: 2.377000093460083, -3.9616661071777344

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 165, 0, 97, 255

  Steps:
    1: RGB = (lerp from (255, 255, 255) to (0, 0, 0) using (vertex RGB))
         A = 0
    2: RGB = -1 * ((tex #1 RGB) * (prev. RGB)), then add (vertex RGB)
         A = (vertex A)
    3: RGB = (lerp from (165, 0, 97) to (0, 0, 0) using (prev. RGB)), multiply by 2
         A = (vertex A)



VrEffectOutside_v
=================
  Textures:
    - cloud_128_01
        Offset: 2.377000093460083, -3.9616661071777344

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = (lerp from (255, 255, 255) to (0, 0, 0) using (vertex RGB))
         A = 0
    2: RGB = -1 * ((tex #1 RGB) * (prev. RGB)), then add (vertex RGB)
         A = (vertex A)



VrEffectRock01_v
================
  Textures:
    - enemy_rock2_s3tc

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 190, 141, 52

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 32, 0, 105, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (32, 0, 105) to (255, 190, 141) using (tex #1 RGB))
         A = (lerp from 52 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0



VrEffectStar01_v
================
  Textures:
    - VrEffectStar01

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 0, 172, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((255, 0, 172) * (prev. RGB)), multiply by 2
         A = 0
